Design and Technology

Curriculum Intent: Design and Technology

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Our Curriculum Drivers

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Characteristics of a Designer

  • Significant levels of originality and the willingness to take creative risks to produce innovative ideas and prototypes.
  • An excellent attitude to learning and independent working.
  • The ability to use time efficiently and work constructively and productively with others.
  • The ability to carry out thorough research, show initiative and ask questions to develop an exceptionally detailed knowledge of users’ needs.
  • The ability to act as responsible designers and makers, working ethically, using finite materials carefully and working safely.
  • A thorough knowledge of which tools, equipment and materials to use to make their products.
  • The ability to apply mathematical knowledge.
  • The ability to manage risks exceptionally well to manufacture products safely and hygienically.
  • A passion for the subject and knowledge of, up-to-date technological innovations in materials, products and systems.

Implementation

Our pupils should be able to organise their knowledge, skills and understanding around the following learning hooks:

  • Master practical skills 
  • Design, make, evaluate and improve 
  • Take inspiration from design throughout history 
     

These key concepts or as we like to explain them to children – learning hooks, underpin learning in each milestone. This enables pupils to reinforce and build upon prior learning, make connections and develop subject specific language. 

The vertical accumulation of knowledge and skills from Years 1 to 6 is mapped as follows:

Threshold Concept

Key Skills

Milestone 1

Years 1 and 2

Milestone 2

Years 3 and 4

Milestone 3

Years 5 and 6

Master Practical Skills:  Food
 

• Cut, peel or grate ingredients safely and hygienically.

• Measure or weigh using measuring cups or electronic scales.

• Assemble or cook ingredients.

 

• Prepare ingredients hygienically using appropriate utensils.

• Measure ingredients to the nearest gram accurately.

• Follow a recipe.

• Assemble or cook ingredients (controlling the temperature of the oven or hob, if cooking)

 

• Understand the importance of correct storage and handling of ingredients (using knowledge of micro-organisms).

• Measure accurately and calculate ratios of ingredients to scale up or down from a recipe.

• Demonstrate a range of baking and cooking techniques.

• Create and refine recipes, including ingredients, methods, cooking times and temperatures

Master Practical Skills:  Materials

• Cut materials safely using tools provided.

• Measure and mark out to the nearest centimetre.

• Demonstrate a range of cutting and shaping techniques (such as tearing, cutting, folding and curling).

• Demonstrate a range of joining techniques (such as gluing, hinges or combining materials to strengthen)

 

• Cut materials accurately and safely by selecting appropriate tools.

• Measure and mark out to the nearest millimetre.

• Apply appropriate cutting and shaping techniques that include cuts within the perimeter of the material (such as slots or cut outs).

• Select appropriate joining techniques.

 

• Cut materials with precision and refine the finish with appropriate tools (such as sanding wood after cutting or a more precise scissor cut after roughly cutting out a shape).

• Show an understanding of the qualities of materials to choose appropriate tools to cut and shape (such as the nature of fabric may require sharper scissors than would be used to cut paper).

 

Master Practical Skills:  Textiles

• Shape textiles using templates.

• Join textiles using running stitch.

• Colour and decorate textiles using a number of techniques (such as dyeing, adding sequins or printing).

 

• Understand the need for a seam allowance.

• Join textiles with appropriate stitching.

• Select the most appropriate techniques to decorate textiles.

 

• Create objects (such as a cushion) that employ a seam allowance.

• Join textiles with a combination of stitching techniques (such as back stitch for seams and running stitch to attach decoration). 

• Use the qualities of materials to create suitable visual and tactile effects in the decoration of textiles (such as a soft decoration for comfort on a cushion).

 

Master Practical Skills: Electricals and electronics

• Diagnose faults in battery operated devices (such as low battery, water damage or battery terminal damage).

• Create series and parallel circuits

• Create circuits using electronics kits that employ a number of components (such as LEDs, resistors, transistors and chips).

Master Practical Skills:  Computing

• Model designs using software.

 

 

• Control and monitor models using software designed for this purpose.

• Write code to control and monitor models or products.

Master Practical Skills: Construction

Use materials to practise drilling, screwing, gluing and nailing materials to make and strengthen products.

 

• Choose suitable techniques to construct products or to repair items.

• Strengthen materials using suitable techniques.

 

• Develop a range of practical skills to create products (such as cutting, drilling and screwing, nailing, gluing, filing and sanding)

Master Practical Skills: Mechanics

• Create products using levers, wheels and winding mechanisms.

 

• Use scientific knowledge of the transference of forces to choose appropriate mechanisms for a product (such as levers, winding mechanisms, pulleys and gears).

• Convert rotary motion to linear using cams.

• Use innovative combinations of electronics (or computing) and mechanics in product designs

 

Design, make, evaluate and improve

• Design products that have a clear purpose and an intended user.

• Make products, refining the design as work progresses.

• Use software to design.

 

• Design with purpose by identifying opportunities to design.

• Make products by working efficiently (such as by carefully selecting materials).

• Refine work and techniques as work progresses, continually evaluating the product design.

• Use software to design and represent product designs. 

 

• Design with the user in mind, motivated by the service a product will offer (rather than simply for profit).

• Make products through stages of prototypes, making continual refinements.

• Ensure products have a high quality finish, using art skills where appropriate.

• Use prototypes, cross-sectional diagrams and computer aided designs to represent designs. 

Take inspiration from designs throughout history

• Explore objects and designs to identify likes and dislikes of the designs.

• Suggest improvements to existing designs.

• Explore how products have been created.

 

• Identify some of the great designers in all of the areas of study (including pioneers in horticultural techniques) to generate ideas for designs.

• Improve upon existing designs, giving reasons for choices.

• Disassemble products to understand how they work

 

• Combine elements of design from a range of inspirational designers throughout history, giving reasons for choices.

• Create innovative designs that improve upon existing products.

• Evaluate the design of products so as to suggest improvements to the user experience. 

 

Aspirations For The Future

Pupils develop an understanding of how subjects and specific skills are linked to future jobs.

Here are some of the jobs you could aspire to do in the future as a Designer:

  • Sound engineer
  • Theme park designer
  • Videogames studies researcher 
  • Lego designer
  • Den builder
  • Jewellery designer

For more careers, please visit First Careers.

 

Impact

Assessment

Through the explicit teaching of the Design skills, both the teachers and the pupils assess their learning continuously throughout the lesson. At the end of the unit, pupils use their Learning Passports to reflect on their knowledge and understanding. Our assessment systems enable teachers to make informed judgements about the depth of their learning and the progress they have made over time.   

Pupil Voice

“I like building with Lego” - Archie 

KS1 

“We use lots of skills in D&T like our maths for counting the things we need and measuring.” - Amy 

KS2 

“D&T is really fun because you could be making and eating food one week and the next term you can be making a kite! You can use your skills in all different ways.” - Archie 

I love making things. I make things at home. I enjoyed making bread last year and designing a kite this term. I want to be a farmer. They use D&T.” - Ben 

Snapshots

Here is what Design and Technology looks like at The Meadows:

 

 

Disclaimer: This has been developed with reflection upon the National Curriculum (2014) and Chris Quigley’s Essential Curriculum.